Ready to jump into the fun? Here is a quick preview of how the game works! It’s super easy to learn, packed with strategy, and guaranteed to bring smiles to the table. Scroll down to see what a typical game looks like, or click here to dive straight into the full game rules!
Meet the deck
74 Cards, 5 Unique Types, Endless Fun
24 Coachimal Cards
Every Coachimal brings a unique set of Skills and a signature item to the table!
24 Challenge Cards
Mix things up with special Coachimal World Challenges that each test a different set of Skills!
12 Power Drink Cards
Add a Power Booster that instantly increases the Skill Level of one Coachimal Skill by 2!
12 Power Food Cards
Increase the Skill Level of one Coachimal Skill by 3 and the Skill Level of another by 1!
2 Score Ref. Cards
Handy tools to help calculate Challenge Round scores quickly and accurately!
4 Icons, Different functions, massive variation
Speed
Agility
Strength
Intelligence
Coachimal Cards
On the Coachimal Cards, these symbols represent the Coachimal’s Skill Level for that particular Skill.
Challenge Cards
On the Challenge Cards, the order of the symbols indicates the importance of that particular Skill for completing the challenge.
Power Booster Cards
On the Power Booster cards these symbols represent an increase in Skill Level for that particular Skill.
know the Ranks
Choose your level of play
Simple to start, fun to master! The game features different Coach Ranks that introduce new rules and layers of strategy. Choose the Rank that best fits your group’s skill level and level up the fun whenever you’re ready.
1. Beginner Coach
Start with Coachimals and Challenges. Get used to the game mechanics.
Skills needed: • Understanding which number is higher (numbers 1–7) • Recognizing basic symbols
2. Intermediate Coach
Bring in the Power Boosters! A little bit of math and simple decisions.
Skills needed: • Adding two numbers together (sums up to 10) • Comparing totals to see which is higher
3. Proficient Coach
Multiple Challenges per round. More symbols, more choices, more fun!
Skills needed: • Adding multiple numbers together (sums up to 20) • Ability to keep track of multiple symbols
1. Beginner Coach
Start with Coachimals and Challenges. Get used to the game mechanics.
Skills needed: • Understanding which number is higher (numbers 1–7) • Recognizing basic symbols
2. Intermediate Coach
Bring in the Power Boosters! A little bit of math and simple decisions.
Skills needed: • Adding two numbers together (sums up to 10) • Comparing totals to see which is higher
3. Proficient Coach
Multiple Challenges per round. More symbols, more choices, more fun!
Skills needed: • Adding multiple numbers together (sums up to 20) • Ability to keep track of multiple symbols
4. Advanced Coach
More of everything Coachimal World! The full standard game experience.
Skills needed: • Adding multiple numbers together (sums up to ~50) • Long-term strategic thinking and planning
5. Expert Coach
Challenges at a whole new level! The ultimate version of the game.
Skills needed: • Adding multiple numbers together (sums up to ~500) • Deep, multi-turn strategic foresight
4. Advanced Coach
More of everything Coachimal World! The full standard game experience.
Skills needed: • Adding multiple numbers together (sums up to ~50) • Long-term strategic thinking and planning
5. Expert Coach
Challenges at a whole new level! The ultimate version of the game.
Skills needed: • Adding multiple numbers together (sums up to ~500) • Deep, multi-turn strategic foresight
Ready to choose your level? The game is designed for 2 to 4 players. To keep things simple, the walkthroughs below show how a typical 2-player match plays out—starting with the basics and building up to the ultimate version of the game.
1. Beginner Coach
Starting at the beginning? Let’s dive into the Beginner Coach Rank and see how your very first match plays out! This Rank only involves Coachimals and Challenges.
1. Determine the Challenge
Draw a random Challenge Card from the Random Challenge Cards Deck.
This specific Challenge requires a high StrengthSkill Level (SL)!
2. Select a coachimal card
Each player decides which of their Coachimals is going to compete in this Challenge.
Make sure to pick a Coachimal with a high StrengthSL (or choose strategically)!
3. Watch the Coachimals Compete
Turn the Coachimal Cards face up and see who are going to take on the Challenge.
Here we have Panch with a StrengthSL of 7, and Ralo with a StrengthSL of 5.
1. Determine the Challenge
Draw a random Challenge Card from the Random Challenge Cards Deck.
This specific Challenge requires a high StrengthSkill Level (SL)!
2. Select a coachimal card
Each player decides which of their Coachimals is going to compete in this Challenge.
Make sure to pick a Coachimal with a high StrengthSL (or choose strategically)!
3. Watch the Coachimals Compete
Turn the Coachimal Cards face up and see who are going to take on the Challenge.
Here we have Panch with a StrengthSL of 7, and Ralo with a StrengthSL of 5.
4. Claim your victory!
The Coachimal with the highest SL wins the Challenge and takes the round!
Player 1 will get 1 Game Point for winning this Round!
5. win the entire game!
Whoever gets the most Game Points after the final round wins the Game!
Winning a single Round is great, winning the Game much better!
4. Claim your victory!
The Coachimal with the highest SL wins the Challenge and takes the round!
Player 1 will get 1 Game Point for winning this Round!
5. win the entire game!
Whoever gets the most Game Points after the final round wins the Game!
Winning a single Round is great, winning the Game much better!
2. Intermediate Coach
Ready to bring in the Power Boosters? A bit more strategic thinking in the Intermediate Coach Rank. Coachimals, Challenges, and Power Boosters await!
1. Determine the Challenge
Draw a random Challenge Card from the Random Challenge Cards Deck.
This specific Challenge requires a high Agility Skill Level (SL)!
2. Select coachimal and Power Booster
Each player decides what Coachimal-Power Booster Combo they need for this Challenge.
The Coachimal’s SL increases by the amount shown on the Power Booster Card.
3. Watch the Coachimals Compete
Turn the Cards face up and see who are going to take on the Challenge.
Fodi + Supplesap: Agility SL of 7 + 2 = 9, Batu + Nimblenut B:Agility SL of 7 + 3 = 10.
1. Determine the Challenge
Draw a random Challenge Card from the Random Challenge Cards Deck.
This specific Challenge requires a high Agility Skill Level (SL)!
2. Select coachimal and Power Booster
Each player decides what Coachimal-Power Booster Combo they need for this Challenge.
The Coachimal’s SL increases by the amount shown on the Power Booster Card.
3. Watch the Coachimals Compete
Turn the Cards face up and see who are going to take on the Challenge.
Fodi + Supplesap: Agility SL of 7 + 2 = 9, Batu + Nimblenut B:Agility SL of 7 + 3 = 10.
4. Claim your victory!
The Coachimal with the highest Boosted SL wins the Challenge and takes the round!
Player 2 will get 1 Game Point for winning this Round!
5. win the entire game!
Whoever gets the most Game Points after the final round wins the Game!
Winning a single Round is great, winning the Game much better!
4. Claim your victory!
The Coachimal with the highest Boosted SL wins the Challenge and takes the round!
Player 2 will get 1 Game Point for winning this Round!
5. win the entire game!
Whoever gets the most Game Points after the final round wins the Game!
Winning a single Round is great, winning the Game much better!
3. Proficient Coach
Want to discover a new level of play? The Proficient Coach Rank brings in more strategy and more fun. Two Challenges per round from now on!
1. Determine the Challenge
Draw two Challenge Cards from the Random Challenge Cards Deck.
These Challenges require a high Intelligence SL and a high Speed SL, respectively!
2. Select coachimal and Power Booster
Each player decides what Coachimal-Power Booster Combo they need for this round.
The Coachimal’s SL increases by the amount shown on the Power Booster Card.
3. Watch the Coachimals Compete
Turn the Cards face up and see who are going to take on the Challenge.
Pesli: Boosted Intelligence and Speed SLs4 and 9. Mouru: Boosted SLs 6 and 9.
1. Determine the Challenge
Draw two Challenge Cards from the Random Challenge Cards Deck.
These Challenges require a high Intelligence SL and a high Speed SL, respectively!
2. Select coachimal and Power Booster
Each player decides what Coachimal-Power Booster Combo they need for this round.
The Coachimal’s SL increases by the amount shown on the Power Booster Card.
3. Watch the Coachimals Compete
Turn the Cards face up and see who are going to take on the Challenge.
Pesli: Boosted Intelligence and Speed SLs4 and 9. Mouru: Boosted SLs 6 and 9.
4. Calculate the score
Determine the score for this Challenge Round based on the Score Reference Card.
Player 1 scores 4+9 = 13 points. Player 2 scores 6+9 = 15 points.
5. Claim your victory!
The Player with the highest Score wins and takes the Challenge Round!
Player 2 will get 1 Game Point for winning this Challenge Round!
6. win the entire game!
Whoever gets the most Game Points after the final Challenge Round wins the Game!
Winning a single Challenge Round is great, winning the Game much better!
4. Calculate the score
Determine the score for this Challenge Round based on the Score Reference Card.
Player 1 scores 4+9 = 13 points. Player 2 scores 6+9 = 15 points.
5. Claim your victory!
The Player with the highest Score wins and takes the Challenge Round!
Player 2 will get 1 Game Point for winning this Challenge Round!
6. win the entire game!
Whoever gets the most Game Points after the final Challenge Round wins the Game!
Winning a single Challenge Round is great, winning the Game much better!
4. Advanced Coach
Ready for the real game? Clever moves and creative combinations are needed at the Advanced Coach Rank! Five Challenges per round, Two Coachimals per team, a Power Drink for one Coachimal, a Power Food for the other!
1. Create the challenge round and select Coachimal team
5 Steps per Challenge Round:
1. Determine the first challenge
Draw a single Challenge Card from the Random Challenge Deck.
2. Select the Second Challenge
Player 1 decides what the second Challenge will be. Both players play a face down Coachimal Team Card* afterwards.
3. Select the Third Challenge
Player 2 decides what the third Challenge will be. Both players play a face down Coachimal Team Card afterwards.
4. Select the Fourth Challenge
Player 1 decides what the fourth Challenge will be. Both players play a face down Coachimal Team Card afterwards.
5. Select the Fifth Challenge
Player 2 decides what the fifth Challenge will be. Both players play a face down Coachimal Team Card afterwards.
* A Coachimal Team consists of two Coachimals, one Power Drink, and one Power Food. Players can play their Team Cards in any order they like, as long as all versions of the Coachimal Team Cards have been played by the end of the Challenge Round.
2. Watch the Coachimals compete
Turn the Cards face up and see which Coachimal Teams are going to take on the Challenge Round.
* Coachimal Team Skill Levels Max out at Level 10.
3. Calculate the Challenge Round Score
Determine the Score for the Challenge Round based on Score Reference Card Level 1.
Player 1 scores 10+10+9+10+10 = 49 points. Player 2 scores 10+7+10+7+10 = 44 points.
4. Claim your victory!
The Player with the highest Score wins and takes the Challenge Round!
Player 1 will get 1 Game Point for winning this Challenge Round!
5. win the entire game!
Whoever gets the most Game Points after the final Challenge Round wins the Game!
Winning a single Challenge Round is great, winning the Game much better!
4. Claim your victory!
The Player with the highest Score wins and takes the Challenge Round!
Player 1 will get 1 Game Point for winning this Challenge Round!
5. win the entire game!
Whoever gets the most Game Points after the final Challenge Round wins the Game!
Winning a single Challenge Round is great, winning the Game much better!
5. Expert Coach
Want to become the ultimate Coachimal Coach? Start playing the game at the Expert Coach Rank! Still five Challenges per round, two Coachimals per team, a Power Drink for one Coachimal, and a Power Food for the other, but now with 2, 3, or 4 Skills per Challenge!
More difficulty levels
The Expert Coach Rank introduces an extra layer of complexity to the Advanced Coach Rank game. Because the core mechanics remain identical, this section builds upon the example used in the Advanced Coach Rank. The only variation between the two versions lies in Step 3: Calculate the Challenge Round Score. For this example, Difficulty Level (DL) 4 is selected, meaning all 4 skills on the Challenge Cards are evaluated (compared to 2 skills at DL 2, and 3 skills at DL 3).
1. Create the challenge round and select Coachimal team
5 Steps per Challenge Round:
1. Determine the first challenge
Draw a single Challenge Card from the Random Challenge Deck.
2. Select the Second Challenge
Player 1 decides what the second Challenge will be. Both players play a face down Coachimal Team Card* afterwards.
3. Select the Third Challenge
Player 2 decides what the third Challenge will be. Both players play a face down Coachimal Team Card afterwards.
4. Select the Fourth Challenge
Player 1 decides what the fourth Challenge will be. Both players play a face down Coachimal Team Card afterwards.
5. Select the Fifth Challenge
Player 2 decides what the fifth Challenge will be. Both players play a face down Coachimal Team Card afterwards.
* A Coachimal Team consists of two Coachimals, one Power Drink, and one Power Food. Players can play their Team Cards in any order they like, as long as all versions of the Coachimal Team Cards have been played by the end of the Challenge Round.
2. Watch the Coachimals compete
Turn the Cards face up and see which Coachimal Teams are going to take on the Challenge Round.
* Coachimal Team Skill Levels Max out at Level 10.
3. Calculate the Challenge Round Score
Determine the Score for the Challenge Round based on Score Reference Card Level 4. (Points are calculated as follows: Skill 1: 4 x SL, Skill 2: 3 x SL, Skill 3: 2 x SL, Skill 4: 1 x SL)
Player 1 scores 94+91+88+93+89 = 455 points. Player 2 scores 88+82+85+85+91 = 431 points.
4. Claim your victory!
The Player with the highest Score wins and takes the Challenge Round!
Player 1 will get 1 Game Point for winning this Challenge Round!
5. win the entire game!
Whoever gets the most Game Points after the final Challenge Round wins the Game!
Winning a single Challenge Round is great, winning the Game much better!
4. Claim your victory!
The Player with the highest Score wins and takes the Challenge Round!
Player 1 will get 1 Game Point for winning this Challenge Round!
5. win the entire game!
Whoever gets the most Game Points after the final Challenge Round wins the Game!
Winning a single Challenge Round is great, winning the Game much better!
Join the fun
Are you ready to start the adventure? Discover our complete collection and claim your Coachimal World fun!
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